Cynocephalae


Scenario Cynocephalae 197 BC

"The Dogs Head"

Phalanx vs Legionaires

 


The Background
After the final defeat of Carthage in the Second Punic War at Zama, Rome began to find itself drawn into the internal politics of Greece. Philip V

 of Macedon had been an ally of Hannibal and despite having done little to help his ally during the war there was a sour feeling in Rome towards those who aided their enemies.

Despite the war-weariness of the Senate and the people of Rome, Titus Quinctius Flamininus managed to get senatorial authority to wage war in Greece. He then invaded Thessaly in 200 B.C. with two legions, including the Cannae legions who had not seen their homes for over 14 years. Philip mobilised his forces and a series of indecisive manoeuvres followed.

Finally, the two armies ended up camped on opposite sides of a series of rocky ridges with hillocks named Cynocephalae or "Dogs Heads" for their appearance. The exact location of the battle somewhat disputed but in any case the battle was fought on the Cynoscephale ridge itself, so terrain was certainly a factor.

Philip placed light troops on top of the ridge although he was as yet unaware of the proximity of the Roman forces. The Romans sent out velites and cavalry to recap the slopes and a combat began. Skirmishers from both sides met. Philip's forces were initially prevailing and the Romans were driven off the slopes until Roman reinforcements arrived and pushed the Macedonians back. Philip's cavalry then arrived and turned things again, but the Romans were able to make an orderly retreat under the cover of the Aetolian cavalry, and once at a safe distance turn and hold their ground.

As the mist began to clear both armies marched out to do battle. The scene was set for a battle pitting two fundamentally different theories of ancient warfare -- phalanx vs. legion. The result of this battle would be decisive. It is a rare example of a true encounter battle. Philip was not happy about fighting with his phalanx on such difficult terrain, but was inspired by the reports that the Roman skirmishers had been driven back, sees an opportunity to defeat the Romans while they are dealing with this setback. Philip marched half his phalanx, with Thracian light-armed troops, up to the summit and deployed them on his left.

The Roman forces managed to fully deploy albeit down the slope from the advancing Macedonians. Philip had deployed his left wing while his other wing trailed behind in order of march. Realising that his right wing was dangerously exposed, Philip ordered his left wing phalanx to lower their spears and attack. They drove the Roman right wing down the slope in disarray. Flamininus in response orders his right to hold their ground, and leads his left (4,200 infantry plus allied support) to relieve his light troops near the summit. The Roman left wing had attacked the disorganised Macedonian right wing and broken it.

Roman troops force back the Macedonian light infantry, and the light infantry on both sides retires Philip puts his phalanx and light-armed troops in double-depth, thus halving his front to leave room for his left wing to move up the pass in column Philip's right charges downhill on the Romans, and begin to force them back

But while his left wing is still deploying across the ridge, Flamininus orders his right wing, with the elephants, to attack the Macedonian left, still in echeloned formation as it deploys, is easily pushed back by the Romans and their elephants But the Roman left is still in trouble.

At this decisive moment, when victory hung in the balance, a Tribune in the advancing Roman left wing realised the dire position in which the Roman right wing stood, and detached 20 maniples (probably the reserve Triarii) from the left wing to attack the victorious Macedonian phalanx in the rear (since it had already moved farther forward than the right). This broke the Macedonian left and completed the Roman victory. There is great slaughter of the exposed Macedonian phalanx.

Results of the battle: The Macedonians in retreat raised their pikes as a symbol of surrender, but the Romans didn't understand the signal 7-8,000 Macedonians killed, 4-5,000 captured c. 1,000 Romans killed

The inability of the Macedonian phalanx to deal with an attack on its rear reflects the trend in the years since Alexander toward a heavier-armed phalangite, with less flexibility than it had had when developed by Philip II; and the consistent development of the Roman maniple toward flexibility

Philip's influence in Greece proper was broken, and he was essentially confined within Macedonia. Flamininus conducted some mopping-up campaigns after Cynoscephalae to push back Macedonian influence. In 196, Flamininus proclaimed at the Isthmian games that the cities of Greece were to be free, with no garrisons and no Roman control, and Flamininus was hailed as the liberator of Greece.

 


The opposing Armies
The Romans had 8,400 of their own infantry and 10,000 Italian allies; 4,000 phalangites and 2,000 peltasts from the Aetolian league; a total of some 2,600 cavalry (including 400 Aetolian); and around 20 elephants. Philip had 16,000 phalangites, 1,500 mercenaries, 4,000 peltasts, 2,000 light armed Thracians and 2,000 Illyrians, and about 2,000 cavalry total.

Because the amount of heavy infantry, light infantry and cavalry on both sides are about the same, this battle makes a very good wargame scenario to play.
 


The Generals
   Titus Quinctius Flamininus (227-174BC)

During the Second Punic War (218-201) he was military tribune under Marcus Claudius Marcellus (208) and propraetor extra ordinem at Tarentum (205-204).

As consul in 198 he sought to win Greek support for Rome's struggle against Philip V of Macedonia (Second Macedonian War, 200-196). Arriving in Greece, he realized that future peace depended on breaking Philip's power, not merely humbling him. He secured the backing of the Achaean League and then opened peace negotiations with Philip at Nicaea in Locris. Though proposals were submitted to the Senate, the talks broke down, and fighting resumed until Flamininus' victory at Cynoscephalae (197). The peace terms proposed by the general and adopted by the Senate specified that Philip could retain his throne but must abandon all his dependencies outside Macedonia.

At the Isthmian Games at Corinth in 196, Flamininus proclaimed that all Greeks in Europe and Asia were to be free and governed by their own laws. For this deed he was hailed in many Greek cities as a saviour and accorded homage alongside the gods. After checking the ambitions of the Spartan tyrant Nabis, the Roman forces finally withdrew from Greece in 194.

In 193, Flamininus supported the Roman championship of Greek autonomy in Asia Minor. He attempted to rally the Greeks against the Seleucid king Antiochus III, and to counter the pro-Seleucid policy of the Aetolians. When the Aetolians called on Antiochus for aid, Flamininus persuaded the Achaean League to declare war on both parties. After the defeat of Antiochus by a Roman army at Thermopylae (191), Flamininus helped to re-establish peace in Greece.

In 189 he served as censor, and in 183 he was sent to Prusias, king of Bithynia, to demand the surrender of the Carthaginian general Hannibal. He convinced Prusias to deliver Hannibal to him - the latter preferred poison.




   Philip V of Macedonia (238-179 BC)

Philip V was one of the last great Macedonian sovereigns ruling from 221 to 179, whose attempt to extend Macedonian influence throughout Greece resulted in his defeat by Rome.

The son of Demetrius II and his wife Phthia (Chryseis), the young prince was adopted, after his father's death in 229, by his half-cousin Antigonus Doson, who took the throne. Philip succeeded upon Antigonus' death (summer 221). On his accession he was only 17 years old and Doson had taken care to organise around him a regency council. But Philip did no delay in getting rid of this council: he re-inforced the absolute monarchy, deliberately turning his back on the direction chosen by his predecessor. He soon won renown by supporting the Hellenic League in its war against Sparta, Aetolia, and Elis (220-217).

In 217 he concluded at Naupacte a treaty with the Aeolians, who had recommenced hostilities on the death of Doson. This left him free to act in the west.

After the defeat of the Romans at Cannae, he concluded a treaty with Hannibal in 215. This did not translate into any effective assistance on the part of Carthage, but Philip carried out a number of doversionary attacks in the Adriatic and on the frontiers of Illyria - operations that did not really compromise the Roman positions.

In 215 Philip, allied with Hannibal, attacked the Roman client states in Illyria and initiated 10 years of inconclusive warfare against Rome (First Macedonian War). The Romans countered his moves by an alliance with the Greek cities of the Aetolian League, but Philip effectively aided his allies. When the Romans withdrew in 207, he forced an independent settlement upon Aetolia (206) and concluded the war with Rome on favourable terms (Peace of Phoenice, 205).

Philip then turned to the east. He plotted against Rhodes and in 203-202 conspired with Antiochus III of Syria to plunder the possessions of the Egyptian king Ptolemy V. But the people of Rhodes and Pergamum defeated Philip at sea off Chios (201) and so exaggerated reports of his aggression that Rome decided to declare war (Second Macedonian War).

The Roman campaigns in Macedonia (199) and Thessaly (198) shook Philip's position in Greece, and in 197 the Romans decisively defeated him at Cynoscephalae in Thessaly.

The terms of the peace confined Philip to Macedonia; he had to surrender 1,000 talents indemnity and most of his fleet and deposit hostages, including his younger son, Demetrius, at Rome. Until 189 Philip aided Rome against her enemies on the Greek peninsula. As a reward his tribute was remitted and his son restored (190).

Philip devoted the last decade of his life to consolidating his kingdom. He reorganized finances, transplanted populations, reopened mines, and issued central and local currencies. Neighbouring states constantly and successfully accused him at Rome, however. Becoming convinced that Rome intended to destroy him, he extended his authority into the Balkans in three campaigns (184, 183, 181). In 179, while pursuing a scheme for directing the Bastarnae against the Dardanians, Philip died. He had been a fine soldier and a popular king whose plans for expansion lacked consistent aims and achieved only temporary success.

 


The Battleground
Considering that the main strike force of both sides was close order infantry, they couldn’t have chosen a worse place to fight! The main battle took place across a ridge of broken terrain that interfered with the order of both sides’ main bodies. The tabletop should therefore be dominated by a triple peaked ridge surrounded by open terrain (See MAP 1).

The table should be 100" by 50" at least.

The hills are treated as normal terrain for movement purposes. The 2 top levels of the hills on the left, however, are difficult terrain. But the top on the right is considered normal terrain.

In relation to combat results the side on the higher part of the hill will get a +1 combat result. If both sides of a combat fully occupy the same height, then both receive the +1 combat bonus.

A unit on clear ground fighting a unit in that is located within difficult terrain will only lose any rank bonus if models in the unit are in direct contact with enemy models located in the difficult terrain.
 


The Deployment
Every player places a unit alternate beginning with the Macedonians.

Macedonians

  • Half the Phalanx is placed in each dark blue box.

  • The light troops and all cavalry are placed in the light blue box.

  • Philip is placed in the advanced dark blue box. Nicanor is placed in the backward dark blue box.

  • The Thracians are also in the advanced box.

Romans & Aetolians

  • The 2 legions are each placed in one of the dark red boxes.

  • The Italian allies may be placed in any or all of the red boxes.

  • The Aetolian allies are placed in the right light red box.

  • The elephants are placed on the right flank.

  • The light troops may be placed in any or all of the red boxes.

  • The cavalry is placed in the light red boxes.

  • Flaminius is placed in one of the dark red boxes. Phaeneas is placed with the Aetolians.

Map 1
(Each square measures 15"x15")

Characters are deployed last. Skirmishers may not make an extra 4" move before the game starts.

 


The Start
Philip formed half his phalanx and the Thracians in a line across the crest of the central peak, and sent his lights, with the cavalry protecting their flanks, forward to skirmish. The rest of his troops were still emerging from the Macedonian camp.

The Romans get the first turn.

The battle lasts 8 rounds.

 


Special Rules

 
  • The Aetolian Cavalry does not suffer from terror for elephants, only fear.

  • Normal victory conditions count (p. 85 of the rulebook)

  • Skirmishers may not make an extra 4" move before the game starts.

  • A unit in clear ground fighting a unit in that is located within difficult terrain will only lose any rank bonus if models in the unit are in direct contact with enemy models located in the difficult terrain.

  • 1 Roman infantry unit of principes, hastati or triarii  will be containing the tribune that made such a decisive decision during the battle. This unit will have their leadership upgraded by +1 as a kind of a tribute to this tribune. Note that this unit also have their LD upgraded when joined by a character or when testing on the general LD.

 

 


The Macedonian Army
This army is taken from the AoA Alexander and his successors list (about 4000 points). 

Every model you will use represents 100 men.

Thracians are known to have shields, romphaia and javelins around this period. The Phalanx used to have around 25% elite phalanx. I represented this by making one unit Royal guard and two units veterans. There is a discussion whether the peltasts were really peltasts or a title for special formations. I presumed that the phalanx mentioned would include special phalanx peltasts, and that these peltasts were light troops. It is said that some of the mercenaries were Cretan archers, so I divided the mercenaries into to equally large units. At the time of Philip V the Macedonian cavalry seemed to have reverted back to using throwing spears and javelins instead of kontos, probably due to the use of shields. A wedge formation does not seem appropriate anymore, instead I gave the cavalry a light cavalry option (the Macedonians were shocked to receive a charge in formation by the Roman cavalry, so it is valid to think that they were in a more loose formation themselves).

  ## Mv WS BS St To Wo In At Ld Sv
Advanced Flank
Philip V of Macedonia 1 4 6 6 4 4 3 6 3 9 5
Army General; Any unit within 12" of the General may use his Leadership when it takes a Leadership test; Must always test before other units in army; Light Armor; Shield
Thracians 10 5 3 3 3/4 3 1 3 1 7 6
Leader; Rhomphaia; Javelin; Shield; Light Troops; Skirmish
Thracians 10 5 3 3 3/4 3 1 3 1 7 6
Leader; Rhomphaia; Javelin; Shield; Light Troops; Skirmish
Backward Flank
2nd Commander Nicanor 1 4 4 4 4 4 2 4 2 8 5
Light Armor; Shield; sub general (use his LD within 12" for all  troops)
Command
Army Battle Standard 1 4 4 4 4 4 2 4 2 8 5
Battle Standard; Unit accompanied gains +1 Combat Result; Any unit within 12" may re-roll any failed Break tests; Light Armor; Shield
3rd Commander 1 4 4 4 4 4 2 4 2 8 5
Light Armor; Shield
Phalanx
Royal Guard Phalanx 20 4 4 4 3 3 1 3 1 9 5
Leader; Standard; Musician; Pike; Light Armor; Shield; Phalanx; Stubborn
Veteran Phalanx 24 4 3 3 3 3 1 3 1 8 5
Leader; Standard; Musician; Pike; Light Armor; Shield; Phalanx; Stubborn
Regular Phalanx 24 4 3 3 3 3 1 3 1 7 5
Leader; Standard; Musician; Pike; Light Armor; Shield; Phalanx
Regular Phalanx 24 4 3 3 3 3 1 3 1 7 5
Leader; Standard; Musician; Pike; Light Armor; Shield; Phalanx
Regular Phalanx 24 4 3 3 3 3 1 3 1 7 5
Leader; Standard; Musician; Pike; Light Armor; Shield; Phalanx
Regular Phalanx 24 4 3 3 3 3 1 3 1 7 5
Leader; Standard; Musician; Pike; Light Armor; Shield; Phalanx
Regular Phalanx 24 4 3 3 3 3 1 3 1 7 5
Leader; Standard; Musician; Pike; Light Armor; Shield; Phalanx
Light Troops
Peltasts 10 5 3 3 3 3 1 3 1 7 6
Leader; Javelin; Shield; Light Troops; Skirmish
Peltasts 10 5 3 3 3 3 1 3 1 7 6
Leader; Javelin; Shield; Light Troops; Skirmish
Galatians 10 5 3 3 3 3 1 3 1 7 6
Leader; Javelin; Shield; Light Troops; Skirmish; warband
Illyrians 10 5 3 3 3 3 1 3 1 7 6
Leader; Javelin; Shield; Light Troops; Skirmish
Mercenary Skirmishers 8 5 2 3 3 3 1 3 1 7 6
Leader; Javelin; Shield; Skirmish
Cretans 8 5 2 3 3 3 1 3 1 7 X
Leader; Shortbow; Skirmish
Celts (Galatians) 20 5 3 3 3 3 1 3 1 7 X
Leader; Standard; Musician; Javelin; Shield; Warband
Cavalry
Macedonian Cavalry 10 8 4 4 3 3 1 4 1 9 4
Leader; Standard; Musician; throwing spears & Javelins; Light Armor; Shield;  Stubborn; Light Cavalry
Thessalian Cavalry 10 8 4 4 3 3 1 3 1 8 4
Leader; Standard; Musician; throwing spears & Javelins; Light Armor; Shield; Light Cavalry
Caltic (Galatian) Cavalry 10 8 3 3 3 3 1 4 1 7 4
Leader; Standard; Musician; throwing spear & Shield;  Light Cavalry; Warband

The characters will have the same weapons as the troops they fight with..

The Roman Army
This army is taken from the Republican Romans list (about 4000 points).

The Republican Roman Cohort consisted of one manipel of 120 velites, being the poorest Romans, one manipel of 120 hastati, one manipel of 120 principes and one manipel of 60 triarii. To represent this, I choose to let each legion consist out of 12 hastati, 12 principes and 8 triarii. You may combine the triarii of 2 legions into one unit, because that plays better in warhammer. The hastati and principes used pilums, the hastati being the younger and poorer of the two, so that they usually fought without armour. The triarii still used thrusting spears. The velites are also equipped with a throwing spear. This gives them an advantage fighting other skirmishers. Of the Latin legions it is assumed that they were equipped the same as the Roman legions. I choose to give them more hastati and principes to represent them having some 1600 more men.

Click here to see pictures of my Roman Republican army

  ## Mv WS BS St To Wo In At Ld Sv
Command
Flaminius 1 4 5 5 4 3 3 6 2 9 5
Army General; Any unit within 12" of the General may use his Leadership when it takes a Leadership test; Must always test before other units in army; Light Armor; Shield; Drilled
Army Battle Standard 1 4 4 4 4 3 2 5 2 8 5
Battle Standard; Unit accompanied gains +1 Combat Result; Any unit within 12" may re-roll any failed Break tests; Light Armor; Shield; Drilled
2nd Commander 1 4 4 4 4 3 2 5 2 8 5
Light Armor; Shield; Drilled
3rd Commander 1 4 4 4 4 3 2 5 2 8 5
Light Armor; Shield; Drilled
Cavalry
Roman Cavalry 6 6 3 3 3 3 1 3 1 7 5
Leader; Standard; Musician; Throwing Spear; Shield
Italian Cavalry 8 6 3 3 3 3 1 3 1 7 5
Leader; Standard; Musician; Throwing Spear; Shield
Italian Cavalry 8 6 3 3 3 3 1 3 1 7 5
Leader; Standard; Musician; Throwing Spear; Shield
Legion I
Velites 12 5 3 3 3 3 1 3 1 7 6
Throwing Spear; Javelin; Shield; Skirmish
Hastati 12 4 3 3 3 3 1 3 1 7 4
Leader; Standard; Musician; Pilum (Hvy Throw Spr); Large Shield; Light armor; Drilled; Manipular Formation;
Veteran Principes 12 4 3 3 3 3 1 3 1 7 4
Leader; Standard; Musician; Pilum (Hvy Throw Spr); Light Armor; Large Shield; Drilled; Manipular Formation; Stubborn
Legion II
Velites 12 5 3 3 3 3 1 3 1 7 6
Throwing Spear; Javelin; Shield; Skirmish
Hastati 12 4 3 3 3 3 1 3 1 7 4
Leader; Standard; Musician; Pilum (Hvy Throw Spr); Large Shield; Light armor; Drilled; Manipular Formation;
Veteran Principes 12 4 3 3 3 3 1 3 1 7 4
Leader; Standard; Musician; Pilum (Hvy Throw Spr); Light Armor; Large Shield; Drilled; Manipular Formation; Stubborn
Triarii

Belonging to both legion I & II

May be fielded as 2 units of 6 or as 1 unit of 12

6/12 4 3 3 3 3 1 3 1 7 4
Leader; Standard; Musician; Thrusting Spear; Light Armor; Large Shield; Drilled; Manipular Formation; Stubborn
Latin allied Legion I
Velites 12 5 3 3 3 3 1 3 1 7 6
Throwing Spear; Javelin; Shield; Skirmish
Hastati 16 4 3 3 3 3 1 3 1 7 4
Leader; Standard; Musician; Pilum (Hvy Throw Spr); Large Shield; Light armor; Drilled; Manipular Formation;
Principes 16 4 3 3 3 3 1 3 1 7 4
Leader; Standard; Musician; Pilum (Hvy Throw Spr); Large Shield; Light armor; Drilled; Manipular Formation;
Latin allied Legion II
Velites 12 5 3 3 3 3 1 3 1 7 6
Throwing Spear; Javelin; Shield; Skirmish
Hastati 16 4 3 3 3 3 1 3 1 7 4
Leader; Standard; Musician; Pilum (Hvy Throw Spr); Large Shield; Light armor; Drilled; Manipular Formation;
Principes 16 4 3 3 3 3 1 3 1 7 4
Leader; Standard; Musician; Pilum (Hvy Throw Spr); Large Shield; Light Armor; Drilled; Manipular Formation;
Triarii

Belonging to both allied legion I & allied legion II

May be fielded as 2 units of 6 or as 1 unit of 12

6/12 4 3 3 3 3 1 3 1 7 4
Leader; Standard; Musician; Thrusting Spear; Light Armor; Large Shield; Drilled; Manipular Formation;  Stubborn

The characters will have the same weapons as the troops they fight with.

The Aetolian Allies
This army is taken from the Alexander and his successors list.

The Aetolian Phalanx must have been not unlike the Macedonian phalanx, but many suggest that the Greeks have used spears instead of pikes for a long time. The Greek cavalry seemed to have continued to use javelins instead of kontos. The elephants used by the Aetolians were African. They probably used a howdah, giving the crew a total  save of 3+.

  ## Mv WS BS St To Wo In At Ld Sv
Command
Commander Phaeneas 1 4 4 4 4 4 2 4 2 8 5
Light Armor; Shield; sub general (use his LD within 12" for all Aetolian troops)
Phalanx
Aetolian Phalanx 20 4 3 3 3 3 1 3 1 7 5
Leader; Standard; Musician; Pike or Thrusting spear; Light Armor; Shield; Phalanx
Aetolian Phalanx 20 4 3 3 3 3 1 3 1 7 5
Leader; Standard; Musician; Pike or Thrusting spear; Light Armor; Shield; Phalanx
Light troops
Peltasts 10 5 3 3 3 3 1 3 1 7 6
Leader; Javelin; Shield; Light Troops; Skirmish
Peltasts 10 5 3 3 3 3 1 3 1 7 6
Leader; Javelin; Shield; Light Troops; Skirmish
Peltasts 10 5 3 3 3 3 1 3 1 7 6
Leader; Javelin; Shield; Light Troops; Skirmish
Peltasts 10 5 3 3 3 3 1 3 1 7 6
Leader; Javelin; Shield; Light Troops; Skirmish
Cavalry & Elephants
Aetolian Cavalry 6 8 4 4 3 3 1 3 1 8 4
Leader; Standard; Musician; Spear & Javelins; Light Armor; Shield
African Elephant 1 6 4 - 6 6 5 3 4 4 X/4
Elephant; Fear; Terror
  Crew 2 4 3 3 3 3 1 3 1 7 3
Pike; Javelin; Light Armor; Shield
  Mahout 1 4 2 2 3 3 1 3 1 7 X
African Elephant 1 6 4 - 6 6 5 3 4 4 X/4
Elephant; Fear; Terror
  Crew 2 4 3 3 3 3 1 3 1 7 3
Pike; Javelin; Light Armor; Shield
  Mahout 1 4 2 2 3 3 1 3 1 7 X

The sub general will have the same weapons as the troops he fights with.


The Theoretical Tactics
The Macedonians must quickly form into a battle line to prevent the historical opportunity for the Romans to get into the gap between the two halves of the phalanx. The advanced phalanx has little room to deploy; on both sides resides difficult terrain. Retracting the advanced phalanx will give the enemy a higher ground bonus and may be disastrous if not completed in time. but getting the backward phalanx in place in time will also be very difficult. Look out for the terror causing elephants when deploying your cavalry.

The Romans must get between the two halves of the phalanx. They can try to finish off the deploying part of the enemy before concentrating on the other wing, or can concentrate all their power on the nearest Macedonian wing. But look out,  don't do things at any cost. The phalanx may grind you before you finish the manoeuvres. Use your elephants wisely.

Learn more about the Roman Tactical Checkerboard Formation here.

The Practical Tactics
 

See how things worked out when we played this scenario here.

 


The Checkerboard Formation
 

Learn more about the Roman Tactical Formations here.

Let me know what you think of this scenario. I am eager to learn!

 


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