The Art of War

Formations
Many times players ask what the
best frontage should be, when playing WAB. Here are some thoughts about the
frontages of units.
First a summery of the advantages
and disadvantages of a front rank of 3 to 6 models:
3 models in front row |
4 models in front row |
5 models in front row |
6 models in front row |
Easy to
Wheel |
Easier to
Wheel |
Less easy
to Wheel |
Less easy
to Wheel |
No rank
bonus! |
All models
in the rear ranks count towards rank bonus |
The models
in the 5th column do not add to the rank bonus |
The models
in the 5th column do not add to the rank bonus |
All models
can fight |
Almost
always all models can fight |
Mostly all
models can fight |
Often not
all models can fight |
May fast
march
(Drilled unit in 3x4 formation could make a nasty free turn) |
May not
fast march |
May not
fast march |
May not
fast march |
Costs 25%
less |
Costs
reference |
Costs 25%
more |
Costs 50%
more |
Will make
0.75 kills |
Will make 1
kill
(0.5*0.5*4) |
Will make
1,25 kills |
Will make
1,5 kills |
Max CR=4 |
Max CR=8 |
Max CR=9 |
Max CR=10 |
Average
CR=0,75 |
Average
CR=4 |
Average
CR=4,25 |
Average
CR=4,5 |
Average
CR2=1,5 |
Average
CR2=5 |
Average
CR2=5,5 |
Average
CR2=6 |
Min CR=0 |
Min CR=3 |
Min CR=3 |
Min CR=3 |
Costs are relative towards the costs of a unit with
4 models in the front rank.
Kills are against equal enemy without armor, other bonus or leader.
Max CR is maximum kills (including leader) + maximum bonus (3 ranks)
Average CR1 is based on average kills without leader.
Average CR2 is based on average kills without leader when two ranks fight.
Min CR is based on killing nobody.
Graphic
A Graphical representation of the
chart above:

The baseline shows if the cost is relative equal to the CR result.
Conclusion
Normally the extra kill you will get are equal to the extra costs. An extra
front model will cost 25% more and will make 25% more kills.
But adding the rank bonus, will show another result. The first 4 models will add
to the rank bonus. The extra models will not. The combat result will have to
grow by 25% too to stay relatively equal. This then means that the amount of
kills will have to be 1 in stead of 0,25 for the extra front model (because the
total CR, including ranks, must grow from 4 to 5 (+25%)).
Therefore the relative cost is lowest with a unit with 4 models in the front
rank.
Adding Standards and leader will further lower the effect of the extra front
model.
Luckily WAB is more complex then this calculation. A lot of factors will have a
profound influence on the combat result. Think of rank negating flank attacks or
Elephant battles. Better armour, Strength or weapon skill will add to the
effectiveness of the kills. Who fights first has an influence (pikes, larger
movement so you can be the charger). Cheaper units, army battle standards,
higher ground and so on.
Another drawback is that a large unit with a large front (especially Phalanx) is
so much cooler to look at!
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