Pyrrhus of Epirus Roster


2000 Pts - SUC - Epirotes Army
Unit Name ## Mv WS BS St To Wo In At Ld Sv Cost
Chaeonian Guards 16 4/3 4 3 3 3 1 4 1 8 4 303.0
Leader; Standard; Musician; Thrusting Spear & Javelin; Heavy Armor Upgrade; Shield; Hypaspists; Light Troops; Skirmish; Night march; Stubborn
Bolt Thrower 1 - - - - 6 2 - - - X 50.0
Range of 48"; Strength 5 / -1 per rank with no save (D4 wounds per hit); War Machine
  Crew 2 4 3 3 3 3 1 3 1 7 X [0.0]
Elephant 1 6 4 - 7 6 6 3 4 4 X:4 170.0
Elephant; Fear; Terror
  Crew 2 4 3 3 3 3 1 3 1 7 3 [0.0]
Javelin; Light Armor; Shield
  Mahout 1 4 2 2 3 3 1 2 1 7 X [0.0]
Javelin
Elephant 1 6 4 - 7 6 6 3 4 4 X:4 170.0
Elephant; Fear; Terror
  Crew 2 4 3 3 3 3 1 3 1 7 3 [0.0]
Javelin; Light Armor; Shield
  Mahout 1 4 2 2 3 3 1 2 1 7 X [0.0]
Javelin
Skirmishers (Mercenaries) 13 5 2 3 3 3 1 3 1 6 6 78.0
Javelin; Pelta (buckler); Skirmish
Skirmishers (Cretan Archers) 13 5 3 4 3 3 1 3 1 7 6 130.0
Bow; Javelin; Shield; Skirmish
Skirmishers (Mercenaries) 13 5 2 3 3 3 1 3 1 6 X 104.0
Bow; Javelin; Skirmish
Skirmishers (Rhodian Slingers) 10 5 2 3 3 3 1 3 1 6 6 80.0
Dagger; Sling; Pelta (buckler); Expert Slingers; Skirmish
Epirote Phalangites 20 4/3 3 3 3 3 1 3 1 7 3 235.0
Leader; Standard; Musician; Pike; Heavy Armor Upgrade; Shield; Macedonian Phalanx
Pyrrhus 1 4/3 6 6 4 4 3 6 3 9 4/3 187.0
Pyrrhus may re-roll one failed to hit roll and one failed saving throw per turn; Army General; Any unit within 12" of the General may use his Leadership when it takes a Leadership test; Must always test before other units in army; Kontos; Heavy Armor; Shield; Warhorse; Stubborn
  Warhorse 1 8/7 3 - 3 - - 3 1 - X [0.0]
Tarentine Cavalry 10 8 2 4 3 3 1 3 1 6 5(HtH)/4(Missile) 150.0
Javelin; Medium Shield; Parthian Shot; Skirmish
Thessalians 9 8/7 4 4 3 3 1 4 1 8 5/3 258.0
Leader; Standard; Musician; Throwing Spear & Javelins; Heavy Armor; Shield; Wedge
Army Battle Standard 1 4 4 4 4 4 2 4 2 8 X/6 84.0
Battle Standard; Unit accompanied gains +1 Combat Result; Any unit within 12" may re-roll any failed Break tests; Warhorse
  Warhorse 1 8 3 - 3 - - 3 1 - X [0.0]
Option Footnotes:
  Expert Slingers Do not suffer -1 penalty for long range; May not outnumber any skirmish unit in the army  
  Hypaspists Chaeonians armed with pikes, thrusting spears or javelins may form a phalanx if they have 16 models or more or form into a light infantry formation; If they form into a phalanx, they loose -1" movement; armed with javelins they may skirmish; After formed into a light infantry formation they may not reform into a phalanx during the game  
  MacedonianPhalanx While unit has at least 16 models and a +1 rank bonus, the following rules apply: cavalry and light chariots may not charge the front of a phalanx; Other chariots and elephants must first pas a fear test; Cavalry and chariots forced to charge stop at 1" on a roll 1-3 on a D6 and charge on 4-6; Unit may charge and still fight in two ranks; All enemy attacks to the front (HtH and missiles) suffer -1 to-hit; a phalanx that looses a round of combat looses the alway fight first rule but may re-use it after it wins a round of combat  
  Medium Shield +2 save vs missiles, +1 vs HtH  
  Night march Chaonian Guard unit may be held of table; On first Epirote turn roll D6, always within 8" of enemy and 12" of enemy baseline: 1) Guard deploys on any table edge with one elephant. 2) Guards deploy outside enemy deployment zone, out of sight of enemy. 3) Deploy on any table edge on turn two. 4) reroll chart and add +1 to die roll. 5) Arrive on Epirote baseline on turn one. 6) Loose half their number and arrive on Epirote baseline and count as rallying, thus may not move or shoot.  
  Parthian Shot May make a normal move straight after shooting; Only allowid in shooting fase, is not a charge reaction; the unit may not march  
  Wedge Minimum of 4 models needed to form wedge; Unit front, flank, rear are based on rear or center rank; Units in Wedge are treated as drilled; On charge or counter charge all models may fight during first combat round. In addition the wedge gains +1 to combat resolution on that turn  
Total Army Cost: 1999.0 Pts.
Validation Results:
Roster satisfies all enforced validation rules
 
Troop Type Count Unused Points Unused Percent
Characters (<=25%) 2 n/a 271.0 229.0 13%
Cavalry (<=20%) 1 n/a 258.0 142.0 12%
Infantry (>=25% <=100%) 6 n/a 930.0 1070.0 46%
Allies (<=50%) 4 n/a 540.0 460.0 27%

 


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