the scenario Magnesia. Click <here>
to see the scenario we used.
this scenario for the third time. On the 8th of september 2007 at a
game day in Leopoldsburg, Belgium, a member of the 'De Witte Ridder', Dieter,
joined me to play this demo game.
Bird view of the battlefield
(Magister Militum & Gripping Beast)
were taken from the HatPW supplement and Pergamum (Greeks) from the AoA supplement
Seleucid army (Successors) was taken from the AoA supplement.
The armies were designed on a 1:100 scale. The Seleucids outnumbered the Romans
A Battle report
|The Romans had no missile fire. So Dieter decided to advance with
his legions as quickly as possible. The Pergamese allies on the right
were hoping to hold this flank long enough for the Romans to deal out
the decisive blow in the centre. He knew his drilled legions were the
champions of the ancient world. The camp guard would have to defend his
left flank, were only a small Roman unit was situated.
|Antiochus III wanted to make good use of his light troops, to
inflict as many missile casualties as possible. The elephants and
scythed chariots would charge the flanks, and do some more damage. After
that, the Cataphracts and Phalanx could sweep the rest of the Romans of
the table. At least, this is what I hoped for.
Roman Equites (1st Corps)
|The Seleucid skirmishers did what was expected of them. Shoot,
shoot, and shoot again. Dieter saw his troops decimated under the large
enemy missile fire.
|But them the Velites came into action. The Seleucid levy troops were
no match for them, and the first line of the Seleucids evaporated.
|The Scythed chariots killed a few enemies, but the structures were
destroyed during the impact. I decided to use the elephants more
cautiously. They advanced side to side with the heavy cavalry.
|The Pergamese troops were loosing the flank battle. But they made
good use of their feigned flight ability to hold up the Seleucid troops
longer than they had wanted.
|In the end one Roman legion was needed to make sure that the
Seleucids could not overrun this flank.
Cataphracts (Old Glory) overrun the Roman line
|The Romans advanced as quickly as possible. The
Seleucids waited, hoping for the flanks to be able to encircle the
|Due to the trouble with the Pergamese line faltering, the Romans had
to redirect one legion to this flank.
|On the other flank they also needed extra forces, when the Seleucid
wedge threatened to break through.
|But the troops that actually got into contact with the phalanx of
the Seleucids in the centre, fought a very good battle. Only because of
their numerical advantage, the Seleucid troops good fall back in good
order a few times.
|The Galatians, fighting with the Seleucids, were charged by an
elephant in the flank. The immediately lost their fighting spirit and
fled of the table. But most of the levy phalanx of the Seleucids held
Most of the 950 models (=over a thousand hours of painting!)
|The small, but brave, roman detachment on this flank
held out almost to the end of the battle, making it very difficult for
the Seleucids to advance quickly here.
|Antiochus got attacked by the elephant from the camp and decided to
retreat tactically (or rather flee in horror). The centre of his army
was in desperate need of his leadership, and felt uneasy seeing their
|In the end the wedge of the Seleucids got into the rear of the Roman
troops threatening every unit.
|In the end both armies lost more that half their
soldiers. But the battle was still raging on. Generals lost overview of
their troops, and things were getting very messy. A tactical retreat on
both sides, to fight another day, was the best option. So ended a bloody
|In a historical point of view, the Seleucids may have
proved this day, that the Romans were not unbeatable after all. So this
could have had a significant impact if the Seleucids had not lost so
very decisive as the have in the real battle of Magnesia.
|In a gameplay point of view, this was a very good
battle. Exiting to the end, with lots of chances for both sides to come
up as a winner.
Many thanks to
the players of the club
'De Witte Ridder' and their perfect
gaming day 'Crusade 2007'.
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