Beneventum

Scenario Beneventum 275 BC
The
battle at Beneventum has been less well described than the battle of
Asculum or Heraclea.
Nevertheless We
decided to (re)play this battle too after two very enjoyable earlier battles.
Here follows a scenario to
play this battle and the result of a battle we played using this scenario. The
game is best played with 2,200pts or more.
The
Historical Battle
The parallel lives by
Plutarch:
"So he <pyrrhus>
accomplished the rest of his march unmolested and came to Tarentum,
bringing twenty thousand foot and three thousand horse. Then, adding to
his force the best troops of the Tarantines, he forthwith led them
against the Romans, who were encamped in the country of the Samnites.
But the power of the Samnites had been shattered, and their spirits were
broken, in consequence of many defeats at the hands of the Romans. They
also cherished considerable resentment against Pyrrhus because of his
expedition to Sicily; hence not many of them came to join him. Pyrrhus,
however, divided his army into two parts, sent one of them into Lucania
to attack the other consul, that he might not come to the help of his
colleague, and led the other part himself against Manius Curius, who was
safely encamped near the city of Beneventum and was awaiting assistance
from Lucania; in part also it was because his soothsayers had dissuaded
him with unfavourable omens and sacrifices that he kept quiet. Pyrrhus,
accordingly, hastening to attack this consul before the other one came
up, took his best men and his most warlike elephants and set out by
night against his camp. But since he took a long circuit through a
densely wooded country, his lights did not hold out, and his soldiers
lost their way and straggled. This caused delay, so that the night
passed, and at daybreak he was in full view of the enemy as he advanced
upon them from the heights, and caused much tumult and agitation among
them.
Manius, however, since the sacrifices were propitious and the crisis
forced action upon him, led his forces out and attacked the foremost of
the enemy, and after routing these, put their whole army to flight, so
that many of them fell and some of their elephants were left behind and
captured. This victory brought Manius down into the plain to give
battle; here, after an engagement in the open, he routed the enemy at
some points, but at one was overwhelmed by the elephants and driven back
upon his camp, where he was obliged to call upon the guards, who were
standing on the parapets in great numbers, all in arms, and full of
fresh vigour. Down they came from their strong places, and hurling their
javelins at the elephants compelled them to wheel about and run back
through the ranks of their own men, thus causing disorder and confusion
there. This gave the victory to the Romans, and at the same time the
advantage also in the struggle for supremacy. For having acquired high
courage and power and a reputation for invincibility from their valour
in these struggles, they at once got control of Italy, and soon
afterwards of Sicily.
Thus Pyrrhus was excluded from his hopes of Italy and Sicily, after
squandering six years' time in his wars there, and after being worsted
in his undertakings, but he kept his brave spirit unconquered in the
midst of his defeats; and men believed that in military experience,
personal prowess, and daring, he was by far the first of the kings of
his time, but that what he won by his exploits he lost by indulging in
vain hopes, since through passionate desire for what he had not he
always failed to establish securely what he had. For this reason
Antigonus used to liken him to a player with dice who makes many fine
throws but does not understand how to use them when they are made.
He returned to Epirus with eight thousand foot and five hundred horse."
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The Start
We start just after
dawn when the Romans noted that some Epirote elements were descending from a
hill towards the Roman camp.
The Romans know where the danger is lurking, so they can act upon it in the
setup phase.
Deployment
- The Pyrrhus player must use a flanking force or the Night march including a Chaeonian unit and an elephant.
- The Roman player must have a camp in the deployment zone. The
camp is placed after the terrain setup and before deployment.
- Before deploying and after the camp setup of the Romans, the
Epirote player must say from which side of the table the night march will
arrive. Place a hill here.
- After the normal
deployment the Epirote player places the flanking force on the hill, or you
may use the Night March rules.
Pyrrhus' Army
- Use the
Successors Epirote list.
- Army is lead by
Pyrrhus.
- May not use
Samnites in his army.
- Also
no Galatians and Sicilians are allowed.
- Half of the
infantry must be of Italian origin, other half of Greek origin.
Roman Army
- Use the
HatPW Romans 1st Punic Wars list.
- Army is
lead by a Consul (Manius Curius Dentatus).
- Must have
at least one light Ballista (28pts taken from the WAB rulebook p.124) at the Camp. This is an elevated position.
- Must use
at least one unit of Flaming Pigs (special rule).
- Drilled troops may NOT "open lanes" to let elephants through. The Romans were
not enough accustomed to elephants yet.
- Ratio of
the legions: Triarri:Principes:Hastati:Leves at 1:2:2:1
- Hastati
and principes have thrusting spears.
- Half of
the Hastati must be raw Hastati representing the recruits.
- Only
troops of Italian origin may be used.
      
Special rules
- Elephants
will change course towards the Epirote table on a dice roll of 1-3.
- The
Romans start.
- The battle lasts for 6 turns.
-
Best played with 2,200 pts or more.
- Drilled Roman troops may NOT use the "open lanes" rule.
- Flaming Pigs. Tread them as a unit of 5 Veles with shield. They are destroyed
automatically when in contact with an enemy unit, except for elephant units.
They cause terror to elephants.
Let me know what you
think of this scenario. I am eager to learn!
The Theoretical Tactics
The Romans can try to destroy the flanking force before the
main Epirote army is in place. They can put the ballista and flaming pigs to use
against the elephants.
The Epirote army must use
their phalanx to force the Romans of the field. The elephants can cause the
victory...but also the defeat. Use the flanking force to split up the enemy, but
make sure they Romans can not defeat your split army by taking one force at the
time. The Epirote cavalry is also an important factor if it survives the
ballista.
Learn more about the
Roman Tactical Checkerboard Formation here.
The Practical Tactics
See how things worked out
when we (Don Evers and I) played this scenario with 2,200 points. Each side has roughly 150 models
on the table.
Romans
(taken from the HatPW supplement)
# |
Type |
Points |
Left |
5 |
Veles (shield) |
25 |
1 |
Flaming pigs |
35 |
12 |
Hastati (Pila, drilled) |
156 |
12 |
Principes (Thrusting Spear, stubborn, drilled) |
180 |
12 |
Principes (Thrusting Spear, stubborn, drilled) |
180 |
8 |
Triarii (Thrusting Spear, stubborn, drilled) |
120 |
Centre |
5 |
Veles (shield) |
25 |
5 |
Veles (shield) |
25 |
12 |
Raw Hastati (Pila, not drilled, LD5, WS2) |
108 |
12 |
Raw Hastati (Pila, not drilled, LD5, WS2) |
108 |
12 |
Raw Hastati (Pila, not drilled, LD5, WS2) |
108 |
12 |
Hastati (Pila, drilled) |
156 |
12 |
Principes (Thrusting Spear, stubborn, drilled) |
180 |
1 |
Light Ballista (p.124 WAB rulebook) |
28 |
1 |
Consul |
150 |
1 |
Army Battle Standard |
85 |
Right |
5 |
Veles (shield) |
25 |
12 |
Principes (Thrusting Spear, stubborn, drilled) |
180 |
8 |
Triarii (Thrusting Spear, stubborn, drilled) |
120 |
10 |
Roman Cavalry (no unbridled charge) |
195 |
Epirotes
(We used a test army from
the upcoming successor book by Jeff Jonas, but the draft
from
Jeff Jonas'
website is an excellent alternative. The list below is from this website.)
# |
Type |
Points |
Flanking Force |
12 |
Chaeonian Guards |
220 |
1 |
Elephant |
170 |
Right |
1 |
Elephant |
170 |
8 |
Cretan archers |
80 |
Centre |
20 |
Epirote Phalanx |
215 |
20 |
Epirote Phalanx |
215 |
1 |
Army Battle Standard |
85 |
25 |
Tarantine conscript Phalanx |
190 |
25 |
Tarantine conscript Phalanx |
190 |
10 |
Italian Skirmishers (Bruttians) |
80 |
8 |
Rhodian Slingers |
64 |
Left |
9 |
Tarantine Light Cavalry |
135 |
1 |
Pyrrhus |
190 |
9 |
Agema Cavalry |
220 |
A Battle Report

3...2...1... FIRE! |
Roman left
Seeing the Epirotes advance through the woods, the Romans gathered a few
extra units to meet them. Chaeonians and and elephant from the flank,
and an elephant from the Epirote right were to be stopped. The Romans
really need an anti-elephant weapon in this scenario. Especially since
we forbade the use of the "open lanes" rule.
The Romans prevailed after a bitter
struggle. But at what cost? 4 maniples were needed to cover this
flank... |
Centre
The combined Epirote and Tarantine phalanx (100 models of phalanx) was in the
centre facing the bulk of the Roman maniples. Both sides advanced slowly,
probably knowing from previous encounters that this would be a bloody battle. |

(Move mouse over the picture to reveal details) |
By the time the phalanx line made
contact the Romans had sneaked into their flanks with the help of their drilled
ability. The advantages of the maniple rules and phalanx rules made the combats
tough. The Romans were able to roll up the flank phalanx units, but in the
centre the phalanx broke through.
The combination of though phalanxes
against small but agile Romans maniples is always a fun game to play. Above
another example of how much these fighting techniques are a challenge to play.

The fierce fight in the centre
Pyrrhus left
The Roman maniples came under heavy fire from the Rhodian Slingers and Italian
Javelin men, and the Tarantine skirmish cavalry. But they kept moving forward.
The Romans had hoped to keep the wedge occupied until the infantry came t the
rescue. But the Roman Equites cavalry was no match at all against the
experienced Epirote wedge and were quickly driven of the table.
The Romans managed to drive the
Tarantine cavalry off the table, but the wedge was now seriously threatening the
Roman rear.
Conclusion
Romans winning on the left, loosing on the right and a draw in the centre. We
concluded that the Romans had a little advantage after the last turn, but things
could certainly still change if luck was on the Epirote side.

Sources
- Dionysius of Halicarnassus 20.10'1-12'3
- Plutarch, Pyrrhus 25(4-9)
- Livy, Epitome 14
- Warfare in the classical world (John Warry)
- Battles of the Greek and Roman World (John Drogo Montagu)
- Fighting techniques of the Ancient World (Anglim, Jestice, Rice, Rusch and
Serrati)
- Armies of the Macedonian and Punic Wars (Duncan Head)
- Early Roman Armies (N. Sekunda & S. Northwood)
- WAB successors (Jeff Jonas) & WAB
Hannibal and the Punic Wars (Allen
Curtis)
See also
www.richardevers.nl
for information about the novel I wrote about the life of Pyrrhus.

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