March into Battle
Engaging the enemy while on march
A scenario for WAB
The idea is actually form Jérôme Grebet from Paris.
He enthusiastically told me of this scenario he played and based upon his idea I
worked out the following scenario.
The goal is to simulate to armies meeting each other
unexpected. As the armies march against each other it is still possible to react
to the way the enemy is deploying.
It is best to use a square table. That way the armies can make the most
economical use of the space to form their battle line.
The classical deployment
is possible, because in this scenario the skirmishers and cavalry are placed on
the table corner before the main force, and they are able to make an extra
movement to cover the flanks and shield the main army.
DEPLOYMENT FASE I
This fase lets the skirmishers and cavalry deploy.
It makes it possible for the cavalry to get a good position on the flank, and
for the skirmishers to advance in front of the main army and harass the enemy.
-
Elect two opposite corners, where the armies
will arrive.
-
First write down the order in which the units
were marching on a piece of paper. Begin with the skirmishing units and
cavalry. (Note that you must decide if a light infantry unit is in regular
formation or in skirmishing formation at that point.)
-
Both players throw dice to see who will start
first. The army with the most units gets a minus one penalty on his throw.
The player with the highest score may start, but doesn't have to. He also
chooses which corner his army will use.
-
The player that starts places one unit in the
corner and does one movement with that unit only. Don't forget to
march or even triple march! Than the other player does the same with one
unit. Than the first player places one unit again (and moves only that
unit), and so on.
-
Both players deploy the skirmishers and cavalry
first. The units must be placed on the table in the order they were
marching. So seek out the first skirmishing or cavalry unit and place that
one first. Than the second skirmishing or cavalry unit on the list, and so
on.
DEPLOYMENT FASE II
In this part of the setup the cavalry and light
troops move into better positions and make way for the main army to arrive on
the table.
-
After all skirmishers and cavalry units of both
players are placed, the first player may do one move with all these units,
just like an ordinary movement fase. After that the second player does the
same with his units.
DEPLOYMENT FASE III
The main army (usually the centre) can deploy now.
The cavalry and skirmishers having made the way clear for them to arrive.
-
After this initial reconnaissance movement it is
time for the main army to arrive. Notice that the light troops now all have
arrived and made two moves. They do nothing while the second part of the
deployment is done.
-
This is worked out exactly the same as the
placement of the previously mentioned units. So the player that started
places one unit in the corner and does one movement with that unit
only. Than the other, and so on.
-
Remember to place the units on the table in the
order they were marching.
-
Special rules (like a warband rule, or a special
ability of the general) that apply to units are worked out at the moment
they arrive on the table.
THE GAME STARTS...
The armies appear on the opposing corners of the table.
back to the scenarios page
To the
Index
page
|